Over 60% of 12-17 year olds directly experience interpersonal violence in their lifetimes, and rates are even higher in disadvantaged neighborhoods. A wealth of data links youth interpersonal violence exposure to maladjustment. In middle adolescence, this includes problems with emotion regulation, interpersonal functioning, mental health, and health risk behaviors. Yet, not all violence-exposed adolescents develop problems; and many theorists and researchers consider the violence dynamics of betrayal, stigmatization, and powerlessness (BSP) to play a central role in determining which violence-exposed youth will develop problems. BSP may be especially malignant for adolescents, because they are thought to impede core developmental tasks associated with establishing healthy relationships and regulating emotion. Such difficulties, in turn, can increase risk for mental health and interpersonal problems. Unfortunately, there is a dearth of developmentally informed research on violence exposure, BSP, and psychosocial adjustment during middle adolescence, leaving critical gaps in knowledge about: (a) relations between violence exposure and BSP during adolescence; and (b) how BSP dynamics contribute to adolescents? mental health or interpersonal problems. One reason for this gap is methodological limitations in the measures and procedures available to assess BSP among adolescents. Perhaps the most significant limitation is a nearly exclusive reliance on retrospective, self-report questionnaires that lack developmental sensitivity. The proposed study will employ virtual reality (VR) technology to create real-time, ecologically valid, and engaging assessments of BSP. This will be the first attempt to provide real-time assessments of BSP dynamics within age-salient interpersonal contexts. Whereas questionnaire measures ask adolescents to make abstract, summative assessments about BSP, VR allows researchers to observe their enactment in age-salient interactions. Findings will improve knowledge of how adolescents manifest BSP in everyday life, which could help bridge meta-theories about violence dynamics with mid-level theories connecting observable manifestations of BSP to concurrent and subsequent adjustment. The VR assessment will be easily portable, so it can be disseminated broadly to researchers to further advance theory and research on the cascading effects of violence exposure on mental health and the negotiation of stage-salient tasks during adolescence and into adulthood. Additionally, given the importance of these dynamics in evidence-based treatments with violence-exposed youth, this method can be incorporated in clinical research designed to offer new insights in how these treatments work.

Public Health Relevance

Although adolescent exposure to interpersonal violence is highly prevalent and associated with numerous psychosocial problems, research with adolescents has largely ignored the central dynamics (betrayal, stigmatization, and powerlessness; BSP) theorized to lead to the negative consequences of violence exposure. The proposed study will use virtual reality (VR) technology to develop an innovative approach for measuring these theoretically important dynamics that can be made broadly available to researchers. Valid measures of BSP could improve scientists? ability to advance theory and clinical research on the short- and long-term consequences of youth violence exposure.

Agency
National Institute of Health (NIH)
Institute
Eunice Kennedy Shriver National Institute of Child Health & Human Development (NICHD)
Type
Exploratory/Developmental Grants (R21)
Project #
1R21HD092956-01A1
Application #
9527280
Study Section
Psychosocial Development, Risk and Prevention Study Section (PDRP)
Program Officer
Esposito, Layla E
Project Start
2018-07-06
Project End
2020-06-30
Budget Start
2018-07-06
Budget End
2019-06-30
Support Year
1
Fiscal Year
2018
Total Cost
Indirect Cost
Name
Wayne State University
Department
Type
Organized Research Units
DUNS #
001962224
City
Detroit
State
MI
Country
United States
Zip Code
48202