Virtual Reality (VR) is a medium that has the potential to transform everyday lives. It immerses the user into a full, 360-degree virtual environment, obscuring the user's view of physical space. VR is an emerging technology but is already present in many modern applications, including engineering, military, healthcare, education, real estate, tourism, social networking, games, retail, and live events. In 2016, 89 million VR headsets were sold worldwide accompanied by substantial investments in VR technology; however, there is almost no cybersecurity education or research exploration of such systems. The goal of this project is to investigate educational approaches to security issues of VR systems in the intersection of cybersecurity and forensics. The proposed curriculum will be supported by lectures and labs and will be disseminated for wider adoption to spark scientific and workforce readiness related to cybersecurity and forensics of VR technology. A significant part of the project will be conducted by student researchers. The learning modules will be used at the University of New Haven, immediately affecting 60 students, and will be disseminated to wider audience through a partnership with almost 400 non-profit, academic, and government partners.

This is the first attempt to create educational material for cybersecurity aspect of VR systems, an emerging topic in cybersecurity. Although there are many university programs focusing on Human Computer Interaction, and some on VR developer programs, currently there is no curriculum material covering the security and forensics of VR systems. VR presents opportunities for new types of adversary attacks such as the Man In the Room (MIR) attack, which may place an adversary into a simulated space. If this were the case, would we be able to reconstruct the digital evidence that can tell us what happened? As for the hardware units developed for VR usage: are they secure or can they be exploited? Is it possible for an adversary remotely determine a user's physical location or remotely turn on a user's front mounted camera? These are important security questions that need to be addressed while educating future VR developers.

Agency
National Science Foundation (NSF)
Institute
Division of Graduate Education (DGE)
Type
Standard Grant (Standard)
Application #
1748950
Program Officer
Victor Piotrowski
Project Start
Project End
Budget Start
2017-09-01
Budget End
2020-08-31
Support Year
Fiscal Year
2017
Total Cost
$179,409
Indirect Cost
Name
University of New Haven
Department
Type
DUNS #
City
West Haven
State
CT
Country
United States
Zip Code
06516