A science and health curriculum using a video game as a centerpiece of instruction? Is it a risk? Or is it an effective way to reach and teach youth at risk for obesity? This proposal is to design, develop, and test a web-based discovery-oriented middle school science module, Creature Control: Food for Thought, that seamlessly integrates science and health content into a video game modality. The goal is to research the effectiveness of an inquiry-based curriculum using a culturally congruent, Internet based video game. This curriculum will address nutritional content related to how eating habits and other relevant behaviors affect obesity in adolescents. Concepts surrounding digestive system structure and function as well as the role of metabolism will frame the curriculum. Playing the video game will deliver inquiry-based learning experiences using content that aligns with National Science Education Standards (National Academy of Sciences, 1996) and the National Health Education Standards (American Association for Health Education, 1995). The curriculum will include teacher support materials consisting of a manual complete with research-based lesson plans, assessments, and supplemental materials to equip the teacher with the pedagogical knowledge and resources needed to implement the module into their existing plan of study. ? ? ?

Agency
National Institute of Health (NIH)
Institute
National Center for Chronic Disease Prev and Health Promo (NCCDPHP)
Type
Small Business Innovation Research Grants (SBIR) - Phase I (R43)
Project #
1R43DP000622-01A1
Application #
7111419
Study Section
Special Emphasis Panel (ZRG1-BBBP-B (10))
Program Officer
Colley Gilbert, Brenda J
Project Start
2006-09-30
Project End
2007-09-29
Budget Start
2006-09-30
Budget End
2007-09-29
Support Year
1
Fiscal Year
2006
Total Cost
$99,427
Indirect Cost
Name
South Dakota Health Tech Innovations, Inc.
Department
Type
DUNS #
003599862
City
Sioux Falls
State
SD
Country
United States
Zip Code
57103