The long-term objective of this work is to build interactive computer software that lets users directly modify a protein's three-dimensional structure while the software maintains valid physical properties such as van der Waals separations, peptide geometry, and hydrogen bonds. This builds on Sculpt, a prototype graphical modeling system that maintains many protein properties as one interactively moves atoms. Phase I adds the following interactive capabilities through mathematical analysis and algorithm development: 1. edit protein topology interactively allowing residue insertion, deletion, and substitution; 2. assemble multiple chains (e.g. from homology) with valid peptide geometry; 3. decompose a model into regions with restricted, limited, or unrestricted atom motions; 4. move secondary structure directly while modeling sidechain interactions with other atoms; 5. model electrostatic interactions. Phase II further develops these algorithms and concentrates on interface issues. This will directly produce commercial software for protein modeling and develop a foundation for later products in crystallography, de novo drug design, structure determination based on NMR, nucleotide modeling, and education.

Agency
National Institute of Health (NIH)
Institute
National Institute of General Medical Sciences (NIGMS)
Type
Small Business Innovation Research Grants (SBIR) - Phase I (R43)
Project #
1R43GM051732-01
Application #
2190423
Study Section
Special Emphasis Panel (ZRG7-SSS-6 (13))
Project Start
1994-08-01
Project End
1995-02-28
Budget Start
1994-08-01
Budget End
1995-02-28
Support Year
1
Fiscal Year
1994
Total Cost
Indirect Cost
Name
Interactive Simulations
Department
Type
DUNS #
City
San Diego
State
CA
Country
United States
Zip Code
92121