NIGMS Phase I SBIR: ?Blueprint of Life? Genomic Literacy Interactive Project Summary The increasing prevalence of genetics and genomics in everyday life and in the media calls for a more effective education of students in these fields. Recent changes in educational systems provide an exciting opportunity to embed more genomics into middle and high school classrooms due to both the interdisciplinary nature of the science and applications of genomics in real-world problem-solving. In this NIGMS Phase I SBIR project d?Vinci Interactive and The Jackson Laboratory propose to develop and evaluate a proof-of-concept for the ?Blueprint of Life? Genomic Literacy Interactive, which will provide instruction in the molecular genetics of personalized medicine, use of bioinformatics tools, and discussion of the ethics of genetics research. Planned modules for the tool include: 1. Introduction: This short section will define genetics and genomics, as well as explain the history of the DNA Sequencing and the Human Genome Project. It will also allow students to explore a lab and the equipment that researchers use for DNA extraction/analysis and bioinformatics tools; 2. Investigate Our DNA: This core interactive functionality will be built to encourage wide usage by students and teachers and future expansion. The web-based online learning experience will be created utilizing human genomic DNA (leveraging the UCSC and Ensembl genome browsers), but created in a format for 8th-11th grade students. Learners will interact with chromosomal regions in a virtual lab environment, progressing through a series of challenges; 3. Ethics of Genetics Research Case Studies: This area will allow students and teachers to explore ethical, legal, and social issues in genetics and genomics through case studies. Students will be able to vote on proposed actions and will see the real-word outcomes. The Genomic Literacy Interactive will have accompanying lesson plans based on NGSS (8th-9th & 10th-11th) for biology, computer science, social sciences, and health. The Genomic Literacy Interactive will promote the following outcomes: 1. Interest in training to become part of the genetic/genomic workforce; 2. Equip students with increased genetics and genomics literacy to be able to make informed healthcare decisions regarding medicine for themselves and family; 3. Encourage and equip students with sufficient knowledge to participate in civic engagement relative to genetics and genomics. Lessons learned from this Phase I award will be applied during Phase II, when a yearlong genomic curriculum and tool will be developed and commercialized.

Public Health Relevance

NIGMS Phase I SBIR: ?Blueprint of Life? Genomic Literacy Interactive Project Narrative To address the education opportunity provided by the increasing prevalence of genetics and genomics in everyday life, this NIGMS Phase I SBIR project proposes to develop and evaluate a proof-of-concept for the ?Blueprint of Life? Genomic Literacy Interactive, which will provide active learning in the genetics of personalized medicine, introduction of bioinformatics tools, and ethics of genetics research case studies. The core functionality of the new educational tool will be an ?Investigate Our DNA? interactive where students will explore human genomic DNA in a virtual lab environment, progressing through a series of challenges. The web-based online learning experience will become a central source of guidance for genetic and genomic educational content and standards and will support educators with the information they need to increase genomic literacy with their students such as the accomplishments of the past and highlighting the increasing relevance of genetics and genomics in people?s lives.

Agency
National Institute of Health (NIH)
Institute
National Institute of General Medical Sciences (NIGMS)
Type
Small Business Innovation Research Grants (SBIR) - Phase I (R43)
Project #
1R43GM133222-01
Application #
9777887
Study Section
Special Emphasis Panel (ZRG1)
Program Officer
Beck, Lawrence A
Project Start
2019-09-01
Project End
2020-06-30
Budget Start
2019-09-01
Budget End
2020-06-30
Support Year
1
Fiscal Year
2019
Total Cost
Indirect Cost
Name
D'Vinci Interactive, Inc.
Department
Type
DUNS #
933998254
City
Hagerstown
State
MD
Country
United States
Zip Code
21740