Leveraging crowdsourcing to collect data is becoming more common. Human Computation, in particular, has looked at how to use artificial intelligence on data collected from people playing games, to validate that useful data has been collected on a very large scale. This work will investigate a new form of artificial-intelligence based crowdsourced games called Computational Gaming, in which questions will be posed without knowing what the answers are beforehand. Questions that require human judgment will be posed in the context of a game, and machine learning will be used to determine what questions to pose to which players and how to determine whether the responses are valid.

Intellectual Merit. This project will demonstrate the validity of Computational Gaming through two examples in text and image labeling, delineating a set of guiding design principles for building and evaluating future Computational Gaming designs, and producing a toolkit that supports and encourages the use of these design principles for building Computational Gaming systems.

Potential Broader Impacts. The project will create, both more quickly and more cheaply, databases of human-labeled data; it will also do so for a wider variety of problems than currently exists. The framework and toolkit for Computational Gaming will be valuable for game designers, for researchers in many domains that need labeled data, and for the users for whom the research is being conducted.

Agency
National Science Foundation (NSF)
Institute
Division of Social and Economic Sciences (SES)
Type
Standard Grant (Standard)
Application #
0968566
Program Officer
Frederick M Kronz
Project Start
Project End
Budget Start
2010-10-01
Budget End
2014-09-30
Support Year
Fiscal Year
2009
Total Cost
$721,000
Indirect Cost
Name
Carnegie-Mellon University
Department
Type
DUNS #
City
Pittsburgh
State
PA
Country
United States
Zip Code
15213