Project Abstract INTERACTIVE EPISTEMOLOGY In game theory and its applications to interactive contexts like economics, national and international politics, ecology, computer science, law, and social psychology, it is important to consider what the protagonists know and believe about what other protagonists know and believe. This area of research is called `Interactive Epistemology.` The current study concentrates on two aspects: (1) The consequences of assuming `Common Knowledge of Rationality` -- that all protagonists are rational, all know that, all know THAT, and so on; and (2) developing a `syntactic` model of interactive belief, in which events are described in plain language, rather than the better known but less transparent `semantic` model, in which events are characterized as sets of `states of the world.`

Agency
National Science Foundation (NSF)
Institute
Division of Social and Economic Sciences (SES)
Application #
9730205
Program Officer
Daniel H. Newlon
Project Start
Project End
Budget Start
1998-07-01
Budget End
2001-09-30
Support Year
Fiscal Year
1997
Total Cost
$184,258
Indirect Cost
Name
Stanford University
Department
Type
DUNS #
City
Palo Alto
State
CA
Country
United States
Zip Code
94304