A wide range of services are provided by the Immersive Virtual Environment Testing Area (IVETA) and its staff including, scientific consultation, technological consultation and support, data collection, study administration, data preparation and analysis, and arranging necessary scientific materials. During this reporting year, five Social and Behavioral Research Branch-initiated research projects, and one project initiated within the wider NIH have been served by the IVETA team. The IVETA team has also conducted capacity-building research. These include: - A project that investigates uncertainty in patient-physician encounters involving prostate cancer treatment decisions (PI: Han): Coding and analysis of virtual reality and physiological data, contribution to manuscripts. - Administration of a virtual reality-based test of participant attention in conjunction with a larger study on brain structure and function of children with ADHD (PI: Shaw): Data coding and analysis - A study assessing the influence of patient race/ethnicity and socio-economic status on physician decision-making related to personalized medicine (PI: Bonham): Scientific and technological consultation, data collection, data coding and management - A similar clinical personalized medicine study in a nursing context (PIs: Calzone and Jenkins): Scientific and technical consultation, planning and procurement - A project studying care giving processes in the context of genetic diseases and conditions (PI: Koehly): Physiological measurement tool consultation, training, technological evaluation, and facility management - A study related to the influence of genomic information on child feeding (PI; Persky): Study planning and apparatus prep We have also played a more minor role in supporting data analysis in several other projects and analyses. In addition to directly serving the research needs of the Social and Behavioral Research Branch and other NIH colleagues, the IVETA team also conducts research and assessments to expand its own capabilities. During this reporting year the IVETA team has undertaken a study to assess the feasibility, utility, and added value of a tool that conducts automated assessment of participant emotion, as well as an assessment and validation of a virtual reality-based tool to study parent feeding behavior.

Project Start
Project End
Budget Start
Budget End
Support Year
5
Fiscal Year
2016
Total Cost
Indirect Cost
Name
Human Genome Research
Department
Type
DUNS #
City
State
Country
Zip Code
Persky, Susan; Goldring, Megan R; Turner, Sara A et al. (2018) Validity of assessing child feeding with virtual reality. Appetite 123:201-207
Persky, Susan (2011) Application of virtual reality methods to obesity prevention and management research. J Diabetes Sci Technol 5:333-9
Persky, Susan (2011) Employing immersive virtual environments for innovative experiments in health care communication. Patient Educ Couns 82:313-7