A major unresolved issue in the study of noncooperative games is the appropriate refinement of the Nash equilibrium concept. A "refinement" is a theory with equilibrium outcomes that are a proper subset of the set of Nash outcomes. A sequence of successively stronger refinements has been proposed, many of which are motivated by specific examples of simple games in which the weaker refinement permitted equilibria which were thought not to be sensible. In this literature, discussions about what behavior is sensible are typically based on the author's subjective opinion about how "rational" individuals would play the game. Even though game theory is sometimes said to be a normative theory about how rational agents ought to behave, the theory is widely applied in industrial organization and other areas of economics to analyze specific issues, so the positive (empirical) content of game theory is also relevant. In addition the discussions of intuitive and unintuitive equilibria are often in the context of examples that are inspired by market applications. The contribution of this project comes from using carefully designed laboratory experiments to test competing refinements. In these experiments financial rewards are used to induce players' preferences in a manner such that competing theories give distinct predictions. The results of the experiments will provide badly needed empirical evidence on which of these refinements repeatedly fail to predict the results of controlled laboratory experiments.

Agency
National Science Foundation (NSF)
Institute
Division of Social and Economic Sciences (SES)
Type
Standard Grant (Standard)
Application #
8720105
Program Officer
Daniel H. Newlon
Project Start
Project End
Budget Start
1988-04-01
Budget End
1990-09-30
Support Year
Fiscal Year
1987
Total Cost
$69,528
Indirect Cost
Name
University of Virginia
Department
Type
DUNS #
City
Charlottesville
State
VA
Country
United States
Zip Code
22904