Although the physical principles of motion are generally well understood, adequate methods for controlling motion in computer simulations to achieve specified goals or to satisfy general constraints do not exist. The primary objective of this research project is to develop means that will allow scientists to exercise a high level of control over dynamic models. This is achieved by generalizing the formulation, generation, and satisfaction of constraint equations to create an intuitive interface between the user and the computer. An abstract definition of constraints will encompass force constraints, explicit motion requirements, energy minimization, and style considerations. Assemblies of rigid or flexible bodies, representing forms ranging from human figures to mechnical linkages, form the domain of the geometric models studied. The underlying description of the assemblies encompasses both simplified polygonal representations for prototyping and exact B- spline sculptured surfaces to represent mechanical and other figures. Numerical methods found within Finite Element Analysis, particularly the method of weighted residuals, are studied as a basis for permitting interactive teamwork between the scientist and the machine.

Agency
National Science Foundation (NSF)
Institute
Division of Computer and Communication Foundations (CCF)
Type
Standard Grant (Standard)
Application #
8922312
Program Officer
Yechezkel Zalcstein
Project Start
Project End
Budget Start
1990-06-15
Budget End
1992-02-01
Support Year
Fiscal Year
1989
Total Cost
$76,893
Indirect Cost
Name
University of Utah
Department
Type
DUNS #
City
Salt Lake City
State
UT
Country
United States
Zip Code
84112