9223803 Hodges An animation sequence may be thought of as a series of images (frames) sampled from a continuously changing scene. The temporal sampling rate is high, 24-30 frames per second, so that any particular frame is usually very similar to the frame that preceded and succeeded it. This similarity is known as frame-to- frame or temporal coherence. The majority of computer graphics images are generated as part of a sequence of animation frames. The usual approach for producing these images, however, is to render each frame in an animation as if it were a single, isolated image. The purpose of this research is to develop faster algorithms for the generation of animated sequences of ray-traced images by exploiting temporal coherence. The idea here is that the information gained when ray-tracing a particular frame in a sequence may be used to speed up the ray-tracing of other nearby frames. the goal of this project is the development of efficient algorithms to infer the pixel values of one or more animation frames from a ray-traced reference frame. The reference frame may have been fully ray-traced or contain a combination of ray- traced and inferred pixel values. ***

Agency
National Science Foundation (NSF)
Institute
Division of Computer and Communication Foundations (CCF)
Type
Standard Grant (Standard)
Application #
9223803
Program Officer
Yechezkel Zalcstein
Project Start
Project End
Budget Start
1993-08-15
Budget End
1995-01-31
Support Year
Fiscal Year
1992
Total Cost
$56,014
Indirect Cost
Name
Georgia Tech Research Corporation
Department
Type
DUNS #
City
Atlanta
State
GA
Country
United States
Zip Code
30332