The project will examine the efficacy of an intervention designed to increase self-efficacy and motivation to pursue STEM careers among rural high school students. Researchers will use a design-based approach to partner with rural school districts to introduce students to high-need STEM career fields using virtual reality technology and career exploration modules. They will also guide students in assessing their potential fit for these fields. The researchers hypothesize that student career decision making self-efficacy and career outcome expectations will statistically improve as a result of the intervention. The project will be implemented in two stages: development of the curriculum modules and then implementation of the intervention with research being conducted concurrently. The project is designed to broaden participation in the STEM workforce for those in rural communities, particularly women and underrepresented groups, by exposing students and school counselors to potential high-need careers.

Guided by social cognitive career theory, the researchers will employ an experimental design with randomization within clusters to measure the effectiveness of the intervention by investigating four research questions: (1) What is the magnitude of the effect of a STEM career exploration intervention using virtual reality technology on student career decision making self-efficacy, career outcome expectations, and knowledge of the targeted careers? (2) How do student inputs of gender, race/ethnicity, and personality impact the effects of participation in the career intervention on outcomes of career decision making self-efficacy, career outcome expectations, and knowledge of the targeted careers? (3) How does student socio-economic status impact the effects of participation in the career intervention on outcomes of career decision making self-efficacy, career outcome expectations, and knowledge of the targeted careers? and (4) How do students characterize the effectiveness of the career exploration intervention in developing their understanding of, and interest in, the target careers? Data will be collected pre- and post-intervention. Additionally, student focus groups will be used to collect data from a representative sample of students from the treatment condition at each school. The project will produce a proof-of-concept for the efficacy of virtual reality technology in rural educational settings.

The project is funded by the EHR Core Research (ECR) program that supports fundamental research focused on STEM learning and learning and learning environments, broadening participation in STEM, and STEM professional workforce development.

This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.

Agency
National Science Foundation (NSF)
Institute
Division of Graduate Education (DGE)
Type
Standard Grant (Standard)
Application #
2000865
Program Officer
Earnestine Psalmonds
Project Start
Project End
Budget Start
2020-07-01
Budget End
2023-06-30
Support Year
Fiscal Year
2020
Total Cost
$496,963
Indirect Cost
Name
Rowan University
Department
Type
DUNS #
City
Glassboro
State
NJ
Country
United States
Zip Code
08028