This SBIR Phase I project proposes to develop a language learning game for mobile devices that uses augmented reality technology. The game will teach foreign language concepts (from languages like English and Spanish) in a unique, fun way that radically departs from traditional classroom instruction. Inherent Games' unique pedagogical method, called Embodied Categorical Scaffolding, allows for engaging gameplay that utilizes actual physical motion to best reflect the patterns of neurological activation that occur when one uses language. For example, recent research shows that hearing (or reading) verbs of manual motion like throw and toss activates the motor cortex responsible for actually throwing or tossing a physical object. Because touchscreens on mobile devices allow the user to physically touch and manipulate on-screen objects, they provide an unprecedented avenue to harness the potential of this innate cognitive strategy. Furthermore, the game will utilize augmented reality technology so that the user can learn with the help of cues from their surrounding environment. This application of technology ultimately provides an enriched learning experience for the user (whether at home or in the classroom) and represents a novel means for learning a foreign language.

The commercial impact of this venture is potentially enormous. The initial prototype will be fully scalable to accommodate multiple languages, extensive vocabulary domains within a given language (e.g., asking for directions, eating at restaurants, seeing the doctor, etc.), and even more complex language concepts such as tense and aspect. The game will also include a (massively) multiplayer component, where users, classes, schools, or even school districts can compete against one another for achievements and status points. Given skyrocketing demand in the United States and abroad for foreign language instruction, as well as the game's unique utilization of embodiment, this app could be poised to make a huge impact on the language-learning market.

Project Report

With support from the NSF Small Business Innovation Research Phase I grant, Inherent Games has developed multiple augmented-reality game prototypes as well as one fully functional game to be released on Apple’s App Store and Google Play in July 2014. The game, called Nano Nano, teaches nearly 200 vocabulary items, over forty practical phrases in context, five semantic relationships, and four grammatical categories. It is geared towards both Spanish and English learners, and it is designed to accommodate more languages in the future. With the incorporation of physicality and grammatical concepts through game mechanics, Nano Nano is unlike anything on the market. Inherent Games has also heavily researched Embodied Categorical Scaffolding, our innovative approach that teaches foreign languages through physical, addictive gameplay. Specifically, Inherent Games has conducted studies indicating that moving one’s hand in concert with learning a grammatical category can improve a learner’s ability to remember both the category and its associated nouns. For example, if a learner consistently moves his/her hand to the right when learning masculine nouns in Spanish, this improves his/her ability to remember both the noun and its masculine category. These are exciting findings that strongly support a method that uses motions and gesture in order to teach a language. Furthermore, because mobile devices are able to detect such motions and gestures, they are ideally suited to Inherent Games’ instruction technique.

Project Start
Project End
Budget Start
2014-01-01
Budget End
2014-06-30
Support Year
Fiscal Year
2013
Total Cost
$150,000
Indirect Cost
Name
Inherent Games LLC
Department
Type
DUNS #
City
Boulder
State
CO
Country
United States
Zip Code
80305