9560768 Cappo This Small Business Innovation Research Phase I project focuses on the ability to conjoin current research with the latest technology into a multimedia environment that allows early learners to gain the conceptual understanding of number sense that will prepare them for more formal mathematics. Current research has defined four foci which are at the center of this project: realistic problems, models, own productions, and acoustics. Realistic problems are those mathematical situations that actually occur in a child's daily experience and so hold meaning for him or her. Models are any number of representations that allow children to apply their own understanding of mathematics. These may include their own invented and informal strategies, use of the number line or blank number line, or other models such as the bead string, arithmetic rack, etc. Own productions refers to children's constructions of mathematical situations or descriptions of them in their own terms. Acoustics refers to studies of how children learn through sound, rhythm, and movement and how this affects their understanding of numbers as structural representations. According to current research on early learning, all of these have an affect on the way in which children develop their understanding of mathematics. In addition, it is known that this understanding progresses gradually through varying levels of abstraction, such as the following: mathematizing concrete problems through the use of invented or normal strategies, to the use of models, and then to formal or abstract mathematics. This project intends to study the feasibility of creating an active and realistic learning environment in which students are able to build upon the levels of understanding. New advancements in technology, including the use of video (which students can manipulate and 'edit' to portray mathematics), graphics (to use as constructed models or representations of mathematical situations), sound (for vocal descriptions or as r einforcement of acoustic implications in learning), and text tools can all amplify the learning potential of primary grade students as defined through the research. A major objective is to exploit these technologies to their fullest advantage while maintaining an interface that is friendly to the primary student. A K-2 Math program which incorporates highly visual and realistic video and sound with intriguing mathematics problems is needed in the school market. A program that goes beyond drill and practice and integrates new research on learning, especially those aspects identified above, could make a great impact on mathematics instruction and the development of number sense in the primary years. Also, the proposed product could conceivably cross over to the Home Market.

Project Start
Project End
Budget Start
1996-04-01
Budget End
1996-09-30
Support Year
Fiscal Year
1995
Total Cost
$74,890
Indirect Cost
Name
Learning in Motion, Inc.
Department
Type
DUNS #
City
Santa Cruz
State
CA
Country
United States
Zip Code
95062