This project uses a novel approach of applying expertise in perceptual science to solve the engineering problem of creating displays that are perceived veridically. This project applies a sophisticated understanding of the perceptual information needed to visually determine distances to the engineering of effective virtual environment visual displays. Distance perception involves a complex interaction between different sources of sensory information and between different aspects of the available visual information. The nature of this interaction rapidly adapts over time. Taken together, this significantly complicates our ability to understand and describe the processes involved. While perceptual psychologists have for many years manipulated visual stimuli in ways that change depth perception, the idea that we can do so in a way that is stable over time and which satisfies a variety of engineering constraints associated with virtual environment applications is novel and untested.

The project is intrinsically multidisciplinary, involving genuine collaboration between computer scientists and cognitive psychologists and leading to an exceptional educational environment. The investigators have a well established record of involving undergraduates and women in research and will continue that tradition with this work. Undergraduate students in both computer science and psychology at the University of Utah have been directly involved in research projects similar to this one, leading to high quality senior theses and journal publications.

Agency
National Science Foundation (NSF)
Institute
Division of Information and Intelligent Systems (IIS)
Type
Standard Grant (Standard)
Application #
0745131
Program Officer
Ephraim P. Glinert
Project Start
Project End
Budget Start
2007-09-01
Budget End
2010-02-28
Support Year
Fiscal Year
2007
Total Cost
$99,970
Indirect Cost
Name
University of Utah
Department
Type
DUNS #
City
Salt Lake City
State
UT
Country
United States
Zip Code
84112