Recent technological advances have enabled digital applications to move away from purely desktop and office settings to gain greater relevance in our everyday lives and spaces: homes, classrooms, public and cultural places, scientific laboratories and beyond. This has given rise to an increasing number of creative practices and research areas that seek to overcome the long-standing separation between the physical and digital worlds. The ACM Conference on Tangible, Embedded and Embodied Interaction (TEI) serves as a gathering place for an interdisciplinary community of computer scientists, engineers, artists and designers working in the emerging field of new interfaces that bridge the physical and virtual worlds.

This award is in support of the third annual TEI 2012 Graduate Student Consortium, to be held at the ACM TEI 2012 at Queen's University in Ontario, Canada. The ACM TEI 2012 Graduate Student Consortium will promote national and international exchange of research, methods and ideas at the intersection of this diverse field of engineering and creativity. The consortium is an opportunity to develop the research and design skills of a new generation of scientists, engineers, and designers who will shape the technological and socio-cultural landscape of the future of computing as it integrates physical objects and virtual spaces seamlessly. The consortium program aims to increase participation in the tangible, embedded and embodied interaction academic community by providing mentorship for young scientists, researchers, and designers in this field, and by giving them the opportunity to meet and engage with more senior TEI researchers at the conference.

Students from a range of fields, including industrial design, digital media arts, human centered computing and computer science will convene and share research projects that will help to broaden their perspectives on transformative practices and methods in the field. Consortium participants will be invited to present their work and receive constructive critique from a panel of faculty mentors. And, they will present their work in a poster session during the conference, and their accompanying papers will be published in the ACM Digital Library.

Project Report

The Tangible Embedded and Embodied Interaction Conference The technological advances of the past two decades have given rise to an increasing number of creative practices and research areas that seek to overcome the long-standing separation between the physical and digital worlds. The first conference on Tangible, Embedded, and Embodied Interaction (TEI) was held in 2007 in Louisiana, motivated by the field’s growth over the previous decade and dedicated to the exploration of novel experiences that bridge bits and atoms through research in human-computer interaction, design, interactive arts, tools and technologies. Since then, the annual TEI conference brings together researchers, designers, engineers, and artists who provide an innovative and cross-disciplinary perspective on physical/digital interaction design and technological innovation. In 2012, the Human Media Group of Queens University hosted the sixth TEI conference in Kingston, Canada. The attendees of the sixth offering of this ACM-sponsored conference enjoy working in a time where decreasing hardware prices and increasing computing+sensing capabilities, as well as emerging interaction paradigms enable them to explore the TEI design space in rich ways while addressing known challenges and setting new directions. This NSF grant supported the TEI'12 Graduate Student Consortium pre-conference event that was held on January 20, 2012. The GSC is a one-day event held before the main conference, in which thirteen young scholars (selected through a review process) participated in a day-long critical discussion and review of their work with faculty mentors. The TEI Graduate Student Consortia Since 2010, the GSC has been serving as a venue for the TEI community to prepare budding scholars (also known as graduate students) to carry on and append to the TEI agenda. The intimate gathering promotes national and international exchange of research, methods and ideas at the intersection of this diverse fields of TEI. The consortium gives opportunities to participants to develop the research and design skills necessary to become the next generation of scientists, engineers, designers, and artists, to shape the technological and socio-cultural landscape of the future of computing and our daily interaction with the world. This is an important task for a field that is ramping up its activity in areas that integrate physical and virtual objects and spaces seamlessly. GSC Mentors who have experience in the academic, industrial, and artistic communities relevant to the TEI conference run the GSCs. They receive applications from dozens of graduate students (Master and PhD), read short papers about each applicant’s work, select roughly a dozen students to participate, and invite them to meet and engage with their peers and more senior TEI researchers at the conference. The National Science Foundation has been generously providing support for the GSC events, fostering the mentoring and interaction of graduate students in the field. Mentoring a next generation of TEI researchers is crucial if the field is to retain its initial vigor and openness as it gains foothold in the academic establishment of human-computer interaction research. GSC participants arrive the day before the main TEI conference program begins. They have opportunities to get to know each other through social functions and then get down to work. Each student presents their work to GSC mentors and peers to solicit feedback from diverse perspectives. The mentors critique each presentation and provide insights about how the work of different participants resonate with dovetailing agendas in the TEI field. After the GSC, participants share posters at the main conference and their short papers are published in the proceedings. Work presented in the TEI'12 GSC includes: - Body-Centric Interaction with Mobile Devices - Peripheral Interaction: Facilitating Interaction with Secondary Tasks - Exploring the expressiveness of shape-changing surfaces - Fostering Exploratory Learning in Students with Intellectual Disabilities - Algo.Rhythm: Computational Thinking through tangible music device The complete program can be found here: http://tei-conf.org/12/Main/GscProgram Particiapnts Feedback We surveyed the alumni of all 3 GSCs to date to hear how their participation affected their work. The students surveyed represented a range of fields, including industrial design, digital media arts, human centered computing and computer science. Participants credited the GSC for giving them new insights about their work. Responses highlighted insights related to: -evaluating work; -setting future directions; -identifying and engaging complementary communities; -understanding the value of one's contribution; -putting theory into practice; -exploring design possibilities; -questioning why things are done a certain way. Understanding which communities a project straddled was a key take away for some participants. Keying in on the appropriate research questions was a take-away that all participants needed. Summary As the TEI conference has grown to convene over 200 attendees each year, graduate students are finding their way into the conference and GSCs through more avenues than were available at the outset of the TEI conferences. The routes that participants took to the GSC differed, after attending, several of the participants credit TEI for steering post-doctoral work.

Agency
National Science Foundation (NSF)
Institute
Division of Information and Intelligent Systems (IIS)
Type
Standard Grant (Standard)
Application #
1143513
Program Officer
Ephraim Glinert
Project Start
Project End
Budget Start
2011-08-01
Budget End
2012-07-31
Support Year
Fiscal Year
2011
Total Cost
$24,920
Indirect Cost
Name
Wellesley College
Department
Type
DUNS #
City
Wellesley
State
MA
Country
United States
Zip Code
02481