The best current programs for two-person perfect information games play only a single game; they search exhaustively and they do not learn. The goals of this project are to demonstrate further the viability of a weak theory as a search paradigm and to facilitate the construction of computers that learn entire categories of tasks, rather than requiring individualized instruction. This research develops a program, HOYLE, that can play any such game correctly and, with experience, can learn to play it extremely well. Instead of extensive search, HOYLE learns a search control strategy for each new game under the guidance of its weak domain theory: a combination of procedural knowledge about game playing, declarative knowledge about specific games, a language and framework for strategic elements, and a set of narrow but expert perspectives called Advisors. As it plays a new game, HOYLE selectively constructs, organizes, and reformulates a knowledge base for each game from its playing experience. Under a novel architecture that employs a variety of control strategies for move selection, HOYLE combines that knowledge base with its Advisors to produce a coherentr, incisive, steadily improving strategy for the game. A prototype of this multifaceted learning has proved itself remarkably effective in a varied but limited domain. HOYLE addresses, both in its design and in its implementation, important questions in theory formation, collaboratin of experts, conflict resolution, experimental design, and operationalization.

Agency
National Science Foundation (NSF)
Institute
Division of Information and Intelligent Systems (IIS)
Application #
9001936
Program Officer
Larry H. Reeker
Project Start
Project End
Budget Start
1990-09-01
Budget End
1993-08-31
Support Year
Fiscal Year
1990
Total Cost
$131,370
Indirect Cost
Name
CUNY Hunter College
Department
Type
DUNS #
City
New York
State
NY
Country
United States
Zip Code
10065