Theoretical game theory focusses on identifying stable equilibrium solutions to strategic behavior. However, many empirical strategic contexts exhibit complex, erratic, or evolutionary strategies over time. For example, in competition when "winning" in addition to merely "Doing well" is important, such as arms races where states are concerned with relative security, a wide range of dynamical strategic behavior is possible. This project examines iterated strategies in the cases where empirical choices do not result in a stable equilibrium. The project takes a game-theoretic context and using laboratory experiments, applies the conceptual and methodological tools of chaotic dynamical systems. This approach allows for complex and varied strategies resulting from relatively simple interactive relationships.

Agency
National Science Foundation (NSF)
Institute
Division of Social and Economic Sciences (SES)
Type
Standard Grant (Standard)
Application #
9208536
Program Officer
N. John Castellan
Project Start
Project End
Budget Start
1992-08-15
Budget End
1996-01-31
Support Year
Fiscal Year
1992
Total Cost
$59,638
Indirect Cost
Name
University of Minnesota Twin Cities
Department
Type
DUNS #
City
Minneapolis
State
MN
Country
United States
Zip Code
55455