Project Goal/Intended Impact: To improve outcomes of in-treatment addicted patients by providing a virtual reality game as part of a regular health care visit with a health care provider. The game can be played with an ?off- the- shelf? commercially available gaming system that can sense and be controlled through user body motions. Phase II completes development and includes a robust evaluation of this novel technology to improve health outcomes of target audience members via a pilot and summative study. If a motion controlled game can assist patients in treatment, addiction treatment providers will have a new and powerful tool to maintain recovery and assist their clients in returning to a life where they have control over substances. 1: The Contractor shall develop the game 2: The Contractor shall complete pilot clinical study of Take Control [n=9] 3: The Contractor shall complete an RCT summative study of the game [n=60] 4: The Contractor shall disseminate results appropriately via academic and professional channels and will establish partnerships.

Agency
National Institute of Health (NIH)
Type
Small Business Innovation Research – Phase II (N44)
Project #
271201300041C-0-0-1
Application #
8750991
Study Section
Project Start
2013-09-20
Project End
2015-09-19
Budget Start
Budget End
Support Year
Fiscal Year
2013
Total Cost
$999,870
Indirect Cost
Name
Clinical Tools, Inc.
Department
Type
DUNS #
957153596
City
Chapel Hill
State
NC
Country
United States
Zip Code
27516