A joint behavioral/modeling approach is used to better understand the top-down constraints that guide overt visual attention in realistic contexts. In previous work we developed a biologically-plausible model of eye movements during search that used oriented and color-selective linear filters, population averaging over time, and an artificial retina to represent stimuli of arbitrary complexity. The simulated fixation-by-fixation behavior of this model compared well to human behavior, using stimuli ranging from Os and Qs to fully realistic scenes. However, this model was limited in that it had to be shown the target's exact appearance, and it could not exploit scene context to constrain attention to likely target locations. Consequently, it is largely unknown how people shift their attention as they look for scene constrained targets or targets that are defined categorically. These limitations are addressed in six studies. Studies 1-2 explore how people use scene context to narrow their search for a specific target in realistic scenes. A text precue provides information about the target's location in relation to a region of the scene (""""""""in the field"""""""";Study 1) or a scene landmark (""""""""next to the blue building"""""""";Study 2). Behavioral work quantifies the effects of these informational manipulations on search guidance; computational work implements the behavioral scene constraints and integrates them into the existing search model. Studies 3-6 address the relationship between search guidance and the level of detail in a target's description. Study 3 builds on previous work by designating targets either categorically (e.g., """"""""find the teddy bear"""""""") or through use of a preview (e.g., a picture of a specific teddy bear), but increases the number of target categories to determine the boundary conditions on categorical search. Study 4 asks whether categorical targets are coded at the basic or subordinate levels, and Study 5 analyzes the distractors fixated during search to determine the features used to code these categorical targets. In Study 6 we use text labels to vary the degree of information in a target precue (e.g., a work boot target might be described as """"""""footwear"""""""", a """"""""boot"""""""", or a """"""""tan work boot with red laces""""""""). Study 7 describes the sorts of questions that can be asked once scene constraints and categorical target descriptions are integrated under a single theoretical framework, and Study 8 points to an entirely new research direction made possible by the modeling techniques that will be developed for this project. All of these studies are synergistic in that model predictions are used to guide behavioral studies, which in turn produce the data needed to refine the model and to make even more specific behavioral predictions. The project's long term objective is to obtain an understanding of how people allocate their overt visual attention in realistic contexts, specifically in terms of how partial information about an object's location in a scene or its appearance can be used to acquire targets in a search task. This understanding is expressed in the form of a computational model, one that can now use simple spatial relations and the visual features of learned target classes to acquire semantically-defined targets.

Public Health Relevance

The attention system has been implicated in a host of neuropsychological disorders, and a visual search task is a key component in diagnoses of attention deficits. By increasing our understanding of the neuronal computations underlying overt search behavior, the proposed work is relevant to the public health in its potential to improve the validity of existing instruments for diagnosing attention disorders, and ultimately in better understanding these disorders so as to provide more effective treatments.

Agency
National Institute of Health (NIH)
Institute
National Institute of Mental Health (NIMH)
Type
Research Project (R01)
Project #
5R01MH063748-09
Application #
8235077
Study Section
Cognition and Perception Study Section (CP)
Program Officer
Rossi, Andrew
Project Start
2001-07-01
Project End
2014-02-28
Budget Start
2012-03-01
Budget End
2013-02-28
Support Year
9
Fiscal Year
2012
Total Cost
$303,073
Indirect Cost
$105,073
Name
State University New York Stony Brook
Department
Psychology
Type
Schools of Arts and Sciences
DUNS #
804878247
City
Stony Brook
State
NY
Country
United States
Zip Code
11794
Alexander, Robert G; Zelinsky, Gregory J (2018) Occluded information is restored at preview but not during visual search. J Vis 18:4
Schmidt, Joseph; Zelinsky, Gregory J (2017) Adding details to the attentional template offsets search difficulty: Evidence from contralateral delay activity. J Exp Psychol Hum Percept Perform 43:429-437
Yu, Chen-Ping; Maxfield, Justin T; Zelinsky, Gregory J (2016) Searching for Category-Consistent Features: A Computational Approach to Understanding Visual Category Representation. Psychol Sci 27:870-84
Zelinsky, Gregory J; Yu, Chen-Ping (2015) Clutter perception is invariant to image size. Vision Res 116:142-51
Zelinsky, Gregory J; Bisley, James W (2015) The what, where, and why of priority maps and their interactions with visual working memory. Ann N Y Acad Sci 1339:154-64
Schmidt, Joseph; MacNamara, Annmarie; Proudfit, Greg Hajcak et al. (2014) More target features in visual working memory leads to poorer search guidance: evidence from contralateral delay activity. J Vis 14:8
Alexander, Robert G; Schmidt, Joseph; Zelinsky, Gregory J (2014) Are summary statistics enough? Evidence for the importance of shape in guiding visual search. Vis cogn 22:595-609
Maxfield, Justin T; Stalder, Westri D; Zelinsky, Gregory J (2014) Effects of target typicality on categorical search. J Vis 14:
Yu, Chen-Ping; Samaras, Dimitris; Zelinsky, Gregory J (2014) Modeling visual clutter perception using proto-object segmentation. J Vis 14:
Zelinsky, Gregory J; Peng, Yifan; Berg, Alexander C et al. (2013) Modeling guidance and recognition in categorical search: bridging human and computer object detection. J Vis 13:30

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