Deciphering how the brain functions remains one of the great challenges remaining to humanity, intriguing scientific professionals and the public equally. The notorious complexity of the nervous system results in neural diseases remaining widespread and difficult to treat. Tools for studying the brain are often difficult to use and only available to graduate students and scientists in large research universities. Providing accessible neuroscience research tools and educational equipment for high schools will accelerate neuroscience innovation by exposing future scientists, engineers, and doctors to principles of nervous system function at much earlier stages in their careers. Implementing electrophysiology and other neuroscience techniques into K12 education has historically been difficult to the lack of affordable tools combined with compelling and accessible learning materials. To address this need, we are developing a neuroscience curriculum based on graduatelevel neuroscience research tools that can be used in the High School Classroom. 1) The ?SpikerBox?: a family of bioamplifiers that are easytouse, inexpensive (<$100), portable, and can detect and record the action potentials of the nervous system of invertebrates, action potentials of human muscles (EMG), the electrical signature of the heart (EKG), and the electrical oscillations of the human brain (EEG). 2) The ?RoboRoach?: a wireless neural stimulator for investigating insect behavior. 3) The ?OptoStimmer?: a fully portable mobile phone based miniature microscope and electrophysiology apparatus enabling optogenetic experiments in fruit flies in high school classrooms. 4) The ?SpikerShield?: a human interface toolkit that allows students to connect their bodies? electrical signals (from muscles, heart, eyes, and brain) into creative engineering team projects such as robotic grippers, computer mice, musical instruments, video game interfaces, and prosthetic models. 5) A Comprehensive student neuroscience text and Teacher manual that focuses on problembased instructional neuroscience units, with guidance for managing a problembased classroom. As neuroscience is a multidisciplinary field encompassing biology, medicine, mathematics, and engineering, the educational tools and materials to be developed here will improve learning in STEMrelated disciplines and inspire the next generation of scientists, engineers, and physicians.

Public Health Relevance

Backyard Brains will commercialize a neuroscience curriculum based on electrophysiology tools, detailed text, and software to allow secondary school students to investigate the living nervous systems of humans and insects in the classroom. Students will be able to noninvasively experiment with human electrophysiological signals (brain, nerves, muscles, eyes, etc.), build engineering interfaces with these signals to control robots and other machines, and also investigate individual neurons in insects. By allowing 612th grade students to do what was previously only available in advanced universities, we aim to inspire the next generation of scientists, physicians, and engineers as well as accelerate fundamental neuroscience research.

Agency
National Institute of Health (NIH)
Institute
National Institute of Mental Health (NIMH)
Type
Small Business Innovation Research Grants (SBIR) - Phase II (R44)
Project #
3R44MH093334-08S1
Application #
9983344
Study Section
Program Officer
Grabb, Margaret C
Project Start
2019-11-08
Project End
2020-04-30
Budget Start
2019-11-08
Budget End
2020-04-30
Support Year
8
Fiscal Year
2020
Total Cost
Indirect Cost
Name
Backyard Brains, Inc.
Department
Type
DUNS #
829881866
City
Ann Arbor
State
MI
Country
United States
Zip Code
48104
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